So, Steve and I were talking about doing team archetype and support Pokémon analyses, creating more content for you guys and improving the immediate community. We decided to get into a 'groove' and hopefully stay in that groove for a good while. And we managed to rope in Dale (@DaleshandZA) too, so that's one more person to help generate (somewhat :P) decent articles/reports for Pure Fool's Gold. Yay!
What today's article will accomplish is the following: the pros and cons of Rain as a weather effect, why you might want to consider Rain at all, which Pokémon work well on a Rain team and finally an example of a VGC 2015 Rain team.
Rain: the pros
In a battle where rain is currently in effect:
- Water-type moves' power is increased by 50%. This is really powerful, and the best reason for using rain in my opinion. Moves like Scald, Surf and Muddy Water do tonnes of damage, even if they only hit for neutral damage,
- Fire-type moves have their power halved. Threats like Charizard Y and Heatran become puppies with their damage output so severely hampered. This means that Steel-types like Scizor and Mawile aren't at such great a threat from Fire moves,
- the moves Thunder and Hurricane get 100% accuracy,
- Pokémon with the Swift Swim ability have their Speed doubled. Pokémon with Dry Skin and Rain Dish heal health at the end of every turn (1/8 and 1/16 respectively). The ability Hydration cures status conditions like paralysis, burn etc.,
- causes healing moves like Moonlight and Morning Sun to heal only a quarter of max HP as opposed to 50% max HP (not necessarily a pro, but assuming your opponent will use these moves for example),
- the 5 turns of rain can be extended to 8 by having the Pokémon with Drizzle or Rain Dance hold a Damp Rock (should have been called a Dank Rock imo),
- Solarbeam's damage is halved. Good for our Politoed and company.
The list above isn't necessarily exhaustive, it's just what I could find with some digging. From that list, one should be able to see immediately that many Pokémon are affected by rain, whether that be from an ability, reduced or increased damage or being able to hit with a couple of really strong moves 100% of the time.