Wednesday, 16 July 2014

Improving your Mega Kangaskhan spread

Hey Fools, sorry it's been so long since I last posted, but I was on holiday in Indonesia. Today I want to have a look at going beyond the normal 252 Attack / 252 Speed spread.

In improving your Mega Kanga spread, a great place to start is: how fast and how bulky do I want it to be? Are there specific benchmark speeds that I need it to achieve? What attacks are common and should be EVed to survive?


Let's start with the Speed stat. If you're running Jolly nature, then I would personally say it's best to run the regular 252 spread. Here are my reasons why:
  • If you're running Jolly, you clearly want to use 252 EVs in Speed. Here you understand that you're going to speed tie with other Jolly Mega Kangaskhan. If you were wanting to outspeed a specific threat, it's best to start at a neutral speed. Max speed Jolly Smeargle that isn't Scarfed reaches a Speed of 139. So using a Jolly nature would require 56 EVs invested into Speed to outspeed Smeargle. Using an Adamant nature, one would have to invest 156 Speed EVs to achieve the same objective.
  • You always want to boost your most important stat. With Jolly, beating other base 100 Speed Pokémon is of vital importance. If you use Adamant, you know you aren't in the competition for the Speed tie. 

Wednesday, 9 July 2014

Dale's National's Report

Hey All

This is the team I used for Nationals. The main goal was not to be too mainstream, pack a few surprises and mostly to have some fun. I also changed from my normal standard of a team in which is made up of 3 special attackers and 3 physical. The format of the new team was 3 support, 2 special attackers and one physical to minimize the amount of impact the intimidators would have, as I expected quite a few.

Basic idea of the team was to disrupt/distract and setup tailwind to take the win with the big hitters.
Raichu @ King's Rock
Ability: Lightningrod
EVs: 252 Spd / 8 HP / 248 SAtk
Modest Nature
- Fake Out
- Fling
- Thunderbolt
- Encore

This guy is here to disrupt and throw you off guard. First turn Fake Out and if they choose to protect, go Encore straight after. Fling to give them a second turn of disable by flinching them, as not much else is faster for a setup.

Saturday, 5 July 2014

Updated rain team

Hey Fools, it's been a while since I've last posted on here and it'll probably be another few days until Stephen posts his Nationals - part 2 article. So to keep us all a bit more occupied, I've decided to post an updated rain team. I've made quite a few significant changes to the members of the team. Give it a discerning eye and let me know what you think!

To refresh your memories: the old team consisted of Mega Mawile, Politoed, Meowstic, Zapdos, Kingdra and Gardevoir.

I wanted to try something new, but still stick to the rain archetype. I reviewed the Pokémon that were necessary to make my team function and I concluded that Politoed was the only one that I was going to keep. I'll try and give a description of why I decided to make a change to a Pokémon.

Those Dropped

I'm just going to list the main changes here. As the following Pokémon have been in the team pretty much since its inception.

Kingdra (F) @ Wide Lens / Choice Specs
Trait: Swift Swim
EVs: 252 Sp.Atk / 252 Speed / 4 HP
Timid Nature
- Draco Meteor
- Muddy Water
- Disable / Substitute / Substitute
- Protect / Dragon Pulse

I found Kingdra too frail at the best of times. Yes, it does it hard and with Swift Swim it is super fast, however, it was very susceptible to the big hitters like Mega Kangaskhan and Pokémon that take neutral/resisted damage from all of it's attacks, like Mega Venusaur.

Knowing that I still needed a lot of Speed in my team I turned to another Swift Swim user...

Tuesday, 1 July 2014

Nationals Report - part 1 (TCG)

  As you can see from the title this is my Nationals report from a few weekends ago that I'll be splitting into two articles. This is because I played both TCG and VGC and would like to share how both days went and how I fared with my deck choice for the Saturday and my team choice on the Sunday.

"Something, something, something. Pokemon."

  I'll be going in chronological order so I'll be discussing my TCG thoughts first.

  Due to the sheer power of Yveltal and due to the large presence of Yveltal/Garbodor at Regionals, I decided to 1. Make use of Yveltal and 2. Build a deck that had a good match-up against Garb. Hence I went down the Yveltal/Raichu path. My list consisted of:
Pokemon - 13
1x Absol
1x Baby Yveltal
1x Sableye DEX
1x Darkrai EX
3x Pikachu XY
3x Raichu XY
3x Yveltal EX

Trainer/Stadium - 25
1x Dowsing Machine
1x Professor's Letter
1x Random Receiver
2x Bicycle
2x Pokemon Catcher
2x Switch
2x Virbank City Gym
3x Dark Patch
3x Muscle Band
4x Hypnotoxic Laser
4x Ultra Ball

Supporters - 11
4x N
4x Professor Juniper
3x Colress

Energy - 11
7x Darkness
4x DCE (if it's not HGSS then you're doing it wrong)